| Item ID | 20800 | For Sale | No |
|---|---|---|---|
| Identifier | Enforcer_Cape | Credit Price | Not For Sale |
| Name | Enforcer Cape | Type | Armor |
| NPC Buy | 20 | Weight | 30 |
| NPC Sell | 10 | Weapon Level | 0 |
| Range | 0 | Defense | 18 |
| Slots | 1 | Refineable | Yes |
| Attack | 0 | Min Equip Level | 100 |
| MATK | 0 | Max Equip Level | None |
| Equip Locations | Garment | ||
| Equip Upper | Normal / Upper / Baby / Third / Third Upper / Third Baby | ||
| Equippable Jobs | All Jobs | ||
| Equip Gender | Both (Male and Female) | ||
| Item Use Script |
1 .@r = getrefine(); bonus bMdef,10; if (getskilllv("AS_GRIMTOOTH")==5) { bonus2 bSkillAtk,"AS_GRIMTOOTH",50; } if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillAtk,"GC_CROSSIMPACT",5; } if (getskilllv("ASC_BREAKER") == 10) { bonus2 bSkillAtk,"ASC_BREAKER",50; } if (.@r>=7) { .@delay += 3; bonus2 bSkillAtk,"AS_GRIMTOOTH",Baselevel; bonus2 bSkillAtk,"ASC_BREAKER",Baselevel/3; bonus2 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30; } if (.@r>=9) { .@delay += 3; bonus bMaxSPrate,5; } bonus bDelayrate,-.@delay; if(eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { if (.@r >= 7) { bonus bMaxHPrate,20; bonus bLongAtkDef,35; } else { bonus bMaxHPrate,15; bonus bLongAtkDef,20; } } |
||
| Equip Script | None | ||
| Unequip Script | None | ||
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